Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Monday, December 5, 2011

Dancing with Hundreds of Technical Women at Grace Hopper

Weird News From the Communications of ACM blog:
When I tell someone about the Grace Hopper Celebration of Women in Computing , I start by explaining the dance parties. I tell them, “You wouldn’t think that an all-female dance would be fun… but you’d be wrong. There’s nothing like dancing with hundreds of technical women who let loose because there’s nobody around to feel stupid in front of.”
Read the rest here. Nouvelles de Téléphone et Gadgets
READ MORE - Dancing with Hundreds of Technical Women at Grace Hopper

NCWIT at Grace Hopper: Recruiting and Retaining Women

Weird News From the Communications of ACM blog:
Research scientists Lecia Barker and Joanne Cohoon from the National Center for Women & Information Technology (NCWIT) gave an excellent talk on recruiting and retaining women in computer science at the Grace Hopper Celebration of Women in Computing. I almost didn’t attend because I’ve been immersed in these topics through my involvement with Carleton University’s Women in Science and Engineering group (known here as CU-WISE), but I found that I still learned a lot. I highly recommend taking a look at their website after reading my summary of the talk.
Read the rest of my post here. Nouvelles de Téléphone et Gadgets
READ MORE - NCWIT at Grace Hopper: Recruiting and Retaining Women

HCI Track at Grace Hopper

Weird News From the Communications of ACM blog:
The Grace Hopper Celebration of Women in Computing had two special technical tracks added to the program this year: open source and human-computer interaction. While I was definitely happy to see the open source track, it was the HCI talks that really got me excited. I'm just getting into HCI myself, choosing it as one of my topics for my PhD comprehensive exams and submitting my first CHI paper. There was so much to learn from a variety of great speakers!
Read the rest of my post here. Nouvelles de Téléphone et Gadgets
READ MORE - HCI Track at Grace Hopper

Embedded Phenomena, Augmented Reality, and Education

Weird News I love it when something so simple is so effective. Tom Moher's 2006 paper [ACM, CiteSeer] describing his work on what he calls Embedded Phenomena was a case of "why didn't I think of that?" for me for sure. He offers an affordable way to integrate digital information into standard classroom practice, and while he doesn't use the term augmented reality, I think the systems created definitely are.

The abstract of the paper goes like this:
‘Embedded phenomena’ is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control the local state of the simulation through distributed media positioned around the room, gathering and aggregating evidence to solve problems or answer questions related to those phenomena. Embedded phenomena are persistent, running continuously over weeks and months, creating information channels that are temporally and physically interleaved with, but asynchronous with respect to, the regular flow of instruction. In this paper, we describe the motivations for the framework, describe classroom experiences with three embedded phenomena in the domains of seismology, insect ecology, and astronomy, and situate embedded phenomena within the context of human-computer interaction research in co-located group interfaces and learning technologies.
As mentioned in the abstract, the paper reports on three different projects. In each, simple tablet computers act as windows into another world. Their placement in the classroom matters. For example, the solar system project, HelioRoom, has the tablets positioned so that the centre of the classroom becomes the sun, and planets orbit around it in a proportionally correct small scale. As the planets orbit around, they appear in the tablet windows at exactly the time they would had they actually been travelling around the entire room. This makes the digital information location-dependent, and this is what makes it an instance of augmented reality.

One of the things that struck me about this use of technology in the classroom is how easily the teacher could continue working how he or she always has. I remember another educational games author pointing out that we can't bring all kinds of new and exciting technology to the classroom and expect teachers to be able to learn how to teach in a whole new way as well as learn the new technology. Instead, we need to first bring technology that supports the way the classroom already works, and in the future begin slowly transitioning to new ways of teaching. If you look at the pictures included in the paper, you'll see students working on charts, in groups, with teacher direction -- heck, you'll even see those traditional Styrofoam model planets hanging from the ceiling! Everything teachers did before they still do; they just have a new way to visualize things in a spatially and temporally aware way.

I'd really like to see more projects that use simple technology like this in education. Sure, it'll be great when we all have our own augmented reality glasses and can recreate detailed simulations right in front of our eyes, but those days are a long way away. Let's use what we have now to create engaging learning environments without having to drastically shift our way of teaching quite yet. Nouvelles de Téléphone et Gadgets
READ MORE - Embedded Phenomena, Augmented Reality, and Education

Ontario Celebration of Women in Computing

Weird News Just in case I wasn't attending enough Women in Computing events (see posts on this year's Grace Hopper), I registered for the Ontario Celebration of Women in Computing (ONCWIC) coming up this weekend in Kingston, Ontario. Not only that, I even ended up being involved in two posters and one presentation. Not bad for a 24 hour event!

City Streets
Kingston at night (a photo by me last year)

One reason I decided to attend this event is to force myself to make a research poster for my recent work on how cognitive theories help explain the value of augmented reality. (If nothing else, our lab needs more posters to hide the dirty while walls we aren't allowed to paint.) I'm pretty happy with the results of the poster, and will definitely post it on my portfolio a little later this year with more info about the research (just want to wait until the related paper has been reviewed).

The other poster and presentation are based on a presentation that the CU-WISE co-founders have given before at NCWIE and at Grace Hopper. Our poster is going to be pretty simple with some photos as discussion points and room to pin up our promotional and outreach supplies. The talk is only ten minutes and is going to go over some of our keys to success. I'm particularly excited about these because Barb and Natalia will be coming to present! Better yet Natalia is bringing her new baby. Yay! :D

Finally, I'm looking forward to a program that's a little different from other conferences I've attended. Being much smaller than Grace Hopper and the like, ONCWIC is able to be more intimate. We're actually going to be able to meet everyone personally if we want to (musical appetizers at 6:15!), and they're all going to be local! There's an evening social event followed by games and desserts (which counts as social to me, so it's like a double header).

Last but not least, I'm hoping to check out Fort Fright at Old Fort Henry before heading home Saturday night. This is going to be an amazing weekend. Nouvelles de Téléphone et Gadgets
READ MORE - Ontario Celebration of Women in Computing

SIGCSE 2011 Paper on My Computing Course for Non-Majors

Weird News I submitted a paper to this year's SIGCSE (ACM's Special Interest Group on Computer Science Education) conference that didn't get in.
READ MORE - SIGCSE 2011 Paper on My Computing Course for Non-Majors

Pushing Game Narratives Beyond Linearity

Weird News I remember a student telling me the other week that she thought writing stories for games was easy, and wondered if there were jobs doing that.
READ MORE - Pushing Game Narratives Beyond Linearity

Preparing to Answer Questions You Don't Know the Answer To

Weird News I'm pretty bad at answering questions on the spot unless I already know the answer (in which case I am practically no longer conscious of the good things I'm saying).
READ MORE - Preparing to Answer Questions You Don't Know the Answer To

Pseudocontext in Computer Science

Weird News Can you imagine a programming assignment or example where "common sense and real-world knowledge are not needed"?
READ MORE - Pseudocontext in Computer Science

Sneaking Computer Science Into Physics

Weird News I have been trying to convince local participants in the Let's Talk Science program that I can connect almost any of their course material to computer science.
READ MORE - Sneaking Computer Science Into Physics

WISE Steps to Success a Big Success

Weird News Last Wednesday CU-WISE held a professional development event called WISE Steps to Success for a second year.
READ MORE - WISE Steps to Success a Big Success

Introduction to Educational Games

Weird News Last week I did a quick introduction to educational games for our game development club.
READ MORE - Introduction to Educational Games

Examples of Games that Teach CS Concepts and Programming

Weird News In my previous post I introduced the fact that there weren't very many educational games that specifically aim to teach computer science concepts.
READ MORE - Examples of Games that Teach CS Concepts and Programming

Making 'Introduction to Computers for Arts and Social Sciences' Even More Awesome

Weird News I'm getting ready to teach our introductory computer course for arts and social science majors again this summer.
READ MORE - Making 'Introduction to Computers for Arts and Social Sciences' Even More Awesome

Storytelling in Education and Games

Weird News Imagine bringing the magic of storytelling into your classroom.
READ MORE - Storytelling in Education and Games

Why Computer Science is Relevant No Matter What You're Teaching

Weird News I had only half an hour to put forward my case. I wanted to convince the educators who attended a special CU-WISE event last week, Discover WISE, that no matter what subject they taught, they should throw a bit of computer science into the mix.



I started with a discussion on what computer science actually is.
READ MORE - Why Computer Science is Relevant No Matter What You're Teaching

Demoing Gram's House at Games for Change Festival 2011

Weird News I'm very excited to announce that I'll be demoing Gram's House at this year's Games for Change Festival.
READ MORE - Demoing Gram's House at Games for Change Festival 2011

What I'm Asking My Arts and Social Sciences Students to Know

Weird News There are just two more days of class left for my Introduction to Computers for Arts and Social Sciences course.
READ MORE - What I'm Asking My Arts and Social Sciences Students to Know

On Telling the World My Life is About to Change

Weird News I recently unleashed the following announcement to Facebook and Twitter:
BabyFactory.RequestNewInstance(BABY_TYPE_GEEK);

Pregnant.

That's right! I'm expecting!

I have been saving up that geeky little announcement for a while now.
READ MORE - On Telling the World My Life is About to Change

What Were They Thinking? The Importance of Feedback

Weird News Asking for honest, anonymous feedback can be scary. Really scary. But over the years, I've learned that the benefits of getting real feedback far outweigh the possibility that you'll get slammed.
READ MORE - What Were They Thinking? The Importance of Feedback

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