Showing posts with label chinese. Show all posts
Showing posts with label chinese. Show all posts

Monday, December 5, 2011

Great Canadian Appathon

Weird News Carleton's Game Development Club is one of six host schools for the upcoming Great Canadian Appathon:
The Great Canadian Appathon is a chance for post-secondary students across Canada to showcase their skills in developing great games. Students can get together in teams of up to 4 people to hack their game together for 48 hours. The event is presented by XMG Studio and the National post. The Prizes are being sponsored by TELUS and the finale event is being sponsored by KPMG.
A few friends of mine were hoping I would join their team, and yesterday I finally decided that I would.
READ MORE - Great Canadian Appathon

One Positive Thing, Martial Arts, and Hitting the Proverbial Wall

Weird News The other day I read Cate's post on One Positive Thing:
The power of sustained small
READ MORE - One Positive Thing, Martial Arts, and Hitting the Proverbial Wall

Introducing Gram's House, Our Imagine Cup 2011 Game for Girls and Computer Science

Weird News Computer science is still a gender-imbalanced field. Outreach efforts by various non-profits and companies like Microsoft seem to make an impact on this issue. Inspired by this, we designed Gram’s House to reach an even larger audience of middle school girls. We believe that encouraging more girls to participate in computer science has the power to help those who are lesser privileged see new career possibilities and improve their situation. Furthermore, a diverse computing community will be in a better position to solve many of tomorrow’s problems, from education to the environment to health care.

In Gram’s House, the player takes on the role of a computer scientist. She wants to ensure her grandmother can stay in her house, so she uses her skills to outfit the place with technology Gram can use to remain independent. Each piece of technology must be activated by solving a computer science related puzzle, ranging from binary numbers to theorems to algorithm design. The first technology is a mail ordered robot, and subsequent technologies are obtained through a simple questing mechanisms. In the next version, a world map will allow players to travel to different areas of the city, and will provide opportunities for collaboration with other computer scientists and engineers. The player must balance Gram’s independence with her satisfaction with the various machines and devices collected.

The story of Gram’s House is meant to give the girls playing it an emotional investment in the problems they are trying to solve. Research has shown that girls do indeed care about making a social difference.

While point and click puzzlers are nothing new, they are well loved by middle school girls. The combination of a compelling story, puzzles, and learning real computer science topics is something new and exciting that could make a big impact on the game world and the field of computer science.

Watch the game video below and download an installer to try the game yourself.
READ MORE - Introducing Gram's House, Our Imagine Cup 2011 Game for Girls and Computer Science

Met a Girl from My First Ever Mini-Course Yesterday

Weird News I went to Almonte and District High School yesterday for a pilot project called Futures Fair.
READ MORE - Met a Girl from My First Ever Mini-Course Yesterday

My Great Canadian Appathon Experience

Weird News This past weekend was the Great Canadian Appathon, a 48-hour game design and development competition.
READ MORE - My Great Canadian Appathon Experience

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